# Balls bouncing off each other, without using Box2D or other libraries

**URL:** <https://discourse.processing.org/t/balls-bouncing-off-each-other-without-using-box2d-or-other-libraries/24286>\
**Category:** Coding Questions\
**Created:** [October 2, 2020, 2:56pm UTC](https://discourse.processing.org/t/balls-bouncing-off-each-other-without-using-box2d-or-other-libraries/24286 "2020-10-02T14:56:59Z")\
**Posts on this page:** 1\
**Showing post:** 3

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**Author:** ![raron](https://yyz2.discourse-cdn.com/flex036/user_avatar/discourse.processing.org/raron/32/13651_2.png) [@raron](https://discourse.processing.org/u/raron)\
**Post date:** [October 2, 2020, 4:17pm UTC](https://discourse.processing.org/t/balls-bouncing-off-each-other-without-using-box2d-or-other-libraries/24286/3 "2020-10-02T16:17:07Z")

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Writing “collision detection” (or just “collision det”) in the search box above produce some hits.

Here’s one which might be of interest: [Collision Detection (Game Design)](https://discourse.processing.org/t/collision-detection-game-design/24142)

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_[View the full topic](https://discourse.processing.org/t/balls-bouncing-off-each-other-without-using-box2d-or-other-libraries/24286)._
