# Audio delay in interactive software

**URL:** <https://discourse.processing.org/t/audio-delay-in-interactive-software/14693>\
**Category:** Processing for Android\
**Created:** [October 14, 2019, 2:09pm UTC](https://discourse.processing.org/t/audio-delay-in-interactive-software/14693 "2019-10-14T14:09:57Z")\
**Posts on this page:** 1\
**Page:** 1

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**Author:** ![F53](https://yyz2.discourse-cdn.com/flex036/user_avatar/discourse.processing.org/f53/32/7118_2.png) [@F53](https://discourse.processing.org/u/F53)\
**Post date:** [October 14, 2019, 2:09pm UTC](https://discourse.processing.org/t/audio-delay-in-interactive-software/14693/1 "2019-10-14T14:09:57Z")

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I am creating a game for both android and pc.  
It has audio.

I get an odd 300~600ms delay in audio playback in both Android and PC.

I get the same delay when only drawing 4 sprites as I do when drawing 17 sprites along with collision detection.

The problem does not occur with a barebones sketch that just plays a sound when you click.

My rendering mode is OPENGL if that may effect anything.

I am completely lost as to why I am getting this delay.  
I cannot share my full sketch as it is large and I am planning on selling it.
