Hello,
I added some points and a print to explore your code.
You can draw to the screen while mouse is pressed.
Your code with my few modifications:
int[] pos = new int[2]; // mouseX and mouseY position
ArrayList<int[]> polygon = new ArrayList<int[]>(); // List containing many points with mouseX/mouseY positions
void setup()
{
size(500, 500, P2D);
background(0);
strokeWeight(1);
stroke(1);
fill(255,0,0);
}
void draw()
{
if (mousePressed)
{
pos[0] = mouseX;
pos[1] = mouseY;
// Add current mouseX/mouseY-Array to Array-List
polygon.add(pos);
println(polygon.size());
// Show contents of shape
for(int i = 0; i < polygon.size(); i++)
{
//println("POLYGON "+ i + " : " + polygon.get(i)[0], polygon.get(i)[1]);
}
// GLV added this to plot points:
for(int i=0; i < polygon.size(); i++)
{
stroke(255, 255, 0);
strokeWeight(3);
point(polygon.get(i)[0], polygon.get(i)[1]);
}
}
}
void mouseReleased()
{
polygon.clear();
background(0);
}
:)
