Yes, the simple code, your stripped down , or my small example work, keyboard input and it changes and calls the other draw()
functions, but not in my main program with the P3D
and the other graphics instructions, I feel, even if I still cannot find the problem that it is related to the loading of the other functions? maybe I am reaching a memory max or something because I am working in 3D? Also I think it may be that one of them goes on indefinitely and the problem is waiting for it to end, but I thought that the break;
was there for that reason…
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