Advice to improve performance of a 3D model composed of many blocks

Thank you !! @scudly & @sableRaph

Starting from @scudly 's code, I was able to extend it to my need without performance issues. Will explore more!

I actually didn’t have any idea about creating it using a single mesh, quite fascinating!

Edit : There was another discussion on p5.geometry I will add that link here, i think there is an example with texture in it

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