This may help:
int time;
float angle;
void setup()
{
size(500, 500);
background(0);
//angle = TAU/360; // this is 1 deg
angle = TAU/90; // this is 4 deg
}
void draw()
{
translate(width/2, height/2);
rotate(time*angle); //Increase angle with each increment of time
strokeWeight(3);
for(int rad = 0; rad<255; rad++) //Think of each step along radius as frequency
{
// if each frequency has an amplitude in an array you can use that for color!
//float col = 128;
int col = int(128 + 128*cos(rad*TAU/255)); // This was just for fun!
//println(col);
//stroke(col);
stroke(255 - col, 255-col, 0);
point(rad, 0);
}
time++; //time increases with each frame
if (time >= 90) noLoop();
}
I will leave the rest with you!
Lots of good resources here at the processing.org website!
:)
