It looks like it’s using the time on one axis, frequency on the other, and amplitude to determine to a brightness value.
I would try to make a 2D visual of it first, and then you can just texture that to an arc.
It looks like it’s using the time on one axis, frequency on the other, and amplitude to determine to a brightness value.
I would try to make a 2D visual of it first, and then you can just texture that to an arc.