# A working sound playing app sketch - works as of May 27 2018

**URL:** <https://discourse.processing.org/t/a-working-sound-playing-app-sketch-works-as-of-may-27-2018/451>\
**Category:** Processing for Android\
**Created:** [May 28, 2018, 2:26am UTC](https://discourse.processing.org/t/a-working-sound-playing-app-sketch-works-as-of-may-27-2018/451 "2018-05-28T02:26:14Z")\
**Posts on this page:** 1\
**Showing post:** 18

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**Author:** ![kfrajer](https://yyz2.discourse-cdn.com/flex036/user_avatar/discourse.processing.org/kfrajer/32/196_2.png) [@kfrajer](https://discourse.processing.org/u/kfrajer)\
**Post date:** [July 1, 2018, 3:33am UTC](https://discourse.processing.org/t/a-working-sound-playing-app-sketch-works-as-of-may-27-2018/451/18 "2018-07-01T03:33:52Z")

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@Jpupper If you are referring to the cassette library, after you call `stop()` then you need to assign the resources again before you call `play()` again if I remember correctly. I haven’t use it in a while. Cassette library is a nice lib for small demos and quick prototyping but I have to say it has a limited functionality. MediaPlayer should be your second, and a better option: [A sound play exemplar please?](https://discourse.processing.org/t/a-sound-play-exemplar-please/416/5)

Kf

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