in practice I create the tile passing them row and column:
Then the depth is missing!
For 3D you need a PVector with 3 parameters
You fill them in 3-fold nested for loop
for x
for y
for z
PVector....
in practice I create the tile passing them row and column:
Then the depth is missing!
For 3D you need a PVector with 3 parameters
You fill them in 3-fold nested for loop
for x
for y
for z
PVector....