# 3D collision environment for Android

**URL:** <https://discourse.processing.org/t/3d-collision-environment-for-android/7527>\
**Category:** Gallery\
**Created:** [January 15, 2019, 12:35am UTC](https://discourse.processing.org/t/3d-collision-environment-for-android/7527 "2019-01-15T00:35:48Z")\
**Posts on this page:** 1\
**Page:** 1

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**Author:** ![BennyHacker](https://yyz2.discourse-cdn.com/flex036/user_avatar/discourse.processing.org/bennyhacker/32/2969_2.png) [@BennyHacker](https://discourse.processing.org/u/BennyHacker)\
**Post date:** [January 15, 2019, 12:35am UTC](https://discourse.processing.org/t/3d-collision-environment-for-android/7527/1 "2019-01-15T00:35:48Z")

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Hey yall

Not too long ago I made a sketch showcasing a player that can collide with 3-point planes in 3D space.  
I recently adapted the code for Android and it seems to work pretty nicely so I thought’d I’d post it

> **[bennyHacker/3DplanesForAndroid](https://github.com/bennyHacker/3DplanesForAndroid)**
>
> Player vs 3 point planes for android. Contribute to bennyHacker/3DplanesForAndroid development by creating an account on GitHub.

 ![50500544_2216540601940189_3407135863006560256_n](https://canada1.discourse-cdn.com/flex036/uploads/processingfoundation1/original/2X/4/47b07958a37c0f46e2e67d42481a31ee6674ce64.jpeg)

The code isn’t perfect and its actually runs kinda sluggish to be honest. This is my first time making something for android, not to mention my first time posting something on github (so I’m really hoping I did it right 😓)

Any feedback is really appreciated 😃

Don’t forget to check out the ReadMe!

Thanks for your viewing
