here is an example
what is your specific question?
Chrisir
float angle1;
void setup() {
// init
size(800, 600, P3D);
} // func
void draw() {
// runs on and on
background(0);
lights();
stroke(100);
// noFill();
fill(255, 0, 0);
pushMatrix();
translate(100, 100, 0);
rotateZ(angle1);
angle1+=.04;
box(60);
popMatrix();
pushMatrix();
translate(400, 100, 0);
rotateX(angle1);
fill(0, 0, 255);
box(60);
popMatrix();
pushMatrix();
translate(700, 100, 0);
rotateY(angle1);
box(60);
popMatrix();
pushMatrix();
translate(700, 300, -330);
noStroke();
sphere(50);
popMatrix();
} // func
//