# Gallery

**URL:** https://discourse.processing.org/c/gallery/21.md?no_subcategories=false&page=23

[Latest](https://discourse.processing.org/latest.md) · [Categories](https://discourse.processing.org/categories.md) · [Tags](https://discourse.processing.org/tags.md)

**Page:** 24

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## [Some works over the years](https://discourse.processing.org/t/some-works-over-the-years/14899)

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**Author:** [@cameyo](https://discourse.processing.org/u/cameyo)\
**Replies:** 6\
**Last updated:** [October 25, 2019, 9:31pm UTC](https://discourse.processing.org/t/some-works-over-the-years/14899 "2019-10-25T21:31:42Z")

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Here is some sketches written with processing: https://github.com/cameyo42/processing-works Have a nice day.

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## [P5.js made non-playable slither.io like design, open source now!](https://discourse.processing.org/t/p5-js-made-non-playable-slither-io-like-design-open-source-now/14822)

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**Author:** [@technew](https://discourse.processing.org/u/technew)\
**Replies:** 4\
**Last updated:** [October 21, 2019, 6:29am UTC](https://discourse.processing.org/t/p5-js-made-non-playable-slither-io-like-design-open-source-now/14822 "2019-10-21T06:29:18Z")

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Something reminds me of this old work today. My very old university assignment in processing (p5.js). (2 years ago) Since I already graduated, so it might be a good idea to release my source code. You may find interes…

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## [Geometry Classes based on doubles available in toxicLib fork](https://discourse.processing.org/t/geometry-classes-based-on-doubles-available-in-toxiclib-fork/14841)

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**Author:** [@TPMoyer](https://discourse.processing.org/u/TPMoyer)\
**Replies:** 0\
**Last updated:** [October 20, 2019, 11:36pm UTC](https://discourse.processing.org/t/geometry-classes-based-on-doubles-available-in-toxiclib-fork/14841 "2019-10-20T23:36:40Z")

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Have made and run Junit tests on a fork of toxicLib which adds support for double based classes.

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## [Try to show TIDE](https://discourse.processing.org/t/try-to-show-tide/14746)

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**Author:** [@kll](https://discourse.processing.org/u/kll)\
**Replies:** 2\
**Last updated:** [October 20, 2019, 3:24am UTC](https://discourse.processing.org/t/try-to-show-tide/14746 "2019-10-20T03:24:40Z")

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i hope that is easy but accurate to be used at school showing tidal force by sun and moon and operation hour / day by arrow keys no elliptic orbits, no winter summer … code

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## [One of my Games in JS](https://discourse.processing.org/t/one-of-my-games-in-js/14342)

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**Author:** [@Skys](https://discourse.processing.org/u/Skys)\
**Replies:** 1\
**Last updated:** [October 19, 2019, 8:15pm UTC](https://discourse.processing.org/t/one-of-my-games-in-js/14342 "2019-10-19T20:15:02Z")

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I own now a Website: xqskys.de the game( DVL) Labor VII is now playable using javascript. the buttons dont work but it is possible to play. iim not have many expeience with js. but i need the skill for my following p…

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## [PThreading: A framework for multithreaded drawing in Processing](https://discourse.processing.org/t/pthreading-a-framework-for-multithreaded-drawing-in-processing/14782)

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**Author:** [@micycle](https://discourse.processing.org/u/micycle)\
**Replies:** 0\
**Last updated:** [October 18, 2019, 8:35pm UTC](https://discourse.processing.org/t/pthreading-a-framework-for-multithreaded-drawing-in-processing/14782 "2019-10-18T20:35:35Z")

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PThreading: A framework for multithreaded drawing in Processing Getting started, motivation, download and example usage available from Github. Natively, Processing runs on a single thread, which can lead to poor perfor…

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## [Blurry Text Solution](https://discourse.processing.org/t/blurry-text-solution/11293)

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**Author:** [@glv](https://discourse.processing.org/u/glv)\
**Replies:** 2\
**Last updated:** [October 17, 2019, 7:27am UTC](https://discourse.processing.org/t/blurry-text-solution/11293 "2019-10-17T07:27:41Z")

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I was using different text sizes in a recent project and was getting blurry fonts. I solve this issue by setting the largest text size in setup() and problem solved! Here is the code I used to test this: /\* Project: …

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## [Image Sequence Player library for Processing](https://discourse.processing.org/t/image-sequence-player-library-for-processing/14174)

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**Author:** [@George](https://discourse.processing.org/u/George)\
**Replies:** 11\
**Last updated:** [October 16, 2019, 1:53am UTC](https://discourse.processing.org/t/image-sequence-player-library-for-processing/14174 "2019-10-16T01:53:04Z")

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Hi, I’ve recently releases a simple library for Processing: https://github.com/orgicus/image-sequence-player It’s very very similar to gifAnimation, instead it loads an image sequence and plays it back. This is handy …

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## [Logo Maker App Made Using Processing](https://discourse.processing.org/t/logo-maker-app-made-using-processing/14707)

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**Author:** [@technew](https://discourse.processing.org/u/technew)\
**Replies:** 2\
**Last updated:** [October 15, 2019, 12:37pm UTC](https://discourse.processing.org/t/logo-maker-app-made-using-processing/14707 "2019-10-15T12:37:45Z")

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The core functionalities of this app are made using processing android core library. I made this app just for practising processing programming. This App will help you to create your familiar logos with any modificatio…

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## [Geometric mean bit hack](https://discourse.processing.org/t/geometric-mean-bit-hack/14366)

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**Author:** [@seanc4s](https://discourse.processing.org/u/seanc4s)\
**Replies:** 2\
**Last updated:** [October 14, 2019, 11:21pm UTC](https://discourse.processing.org/t/geometric-mean-bit-hack/14366 "2019-10-14T23:21:08Z")

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// Bit hack fast geometric mean void setup() { float m1=300f; background(0); size(500, 500); stroke(255, 0, 0); // red for (int i=0; i\<500; i++) { point(i, 499-sqrt(m1\*i)); } stroke(0, 255, 0); // gre…

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## [P5.js template for code sandbox](https://discourse.processing.org/t/p5-js-template-for-code-sandbox/14529)

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**Author:** [@Witty\_Smirk](https://discourse.processing.org/u/Witty_Smirk)\
**Replies:** 2\
**Last updated:** [October 9, 2019, 4:36am UTC](https://discourse.processing.org/t/p5-js-template-for-code-sandbox/14529 "2019-10-09T04:36:41Z")

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I created a template for CodeSandbox which is a powerful IDE I enjoy using for other frameworks in JavaScript and found there was no template for p5.js so I went ahead and created one.

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## [Using lambda with Pixel Flow library](https://discourse.processing.org/t/using-lambda-with-pixel-flow-library/14284)

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**Author:** [@monkstone](https://discourse.processing.org/u/monkstone)\
**Replies:** 2\
**Last updated:** [October 1, 2019, 12:36pm UTC](https://discourse.processing.org/t/using-lambda-with-pixel-flow-library/14284 "2019-10-01T12:36:55Z")

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Previously I described a Hype library sketch using java lambda using Sam Pottingers development version of processing here is a Pixel Flow library sketch that implements a callback using a java lambda. /\*\* \* \* PixelF…

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## [ASCII Art library for p5js](https://discourse.processing.org/t/ascii-art-library-for-p5js/8271)

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**Author:** [@yaniki](https://discourse.processing.org/u/yaniki)\
**Replies:** 2\
**Last updated:** [September 25, 2019, 2:00pm UTC](https://discourse.processing.org/t/ascii-art-library-for-p5js/8271 "2019-09-25T14:00:27Z")

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ASCII Art library for p5js is, as the name suggests, a simple tool for converting images to the ASCII “graphics”. The library - as it performs a fairly trivial operation - is rather compact, but it is fully functional a…

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## [Everything Will Be IK (A robust Inverse Kinematics Library for Processing)](https://discourse.processing.org/t/everything-will-be-ik-a-robust-inverse-kinematics-library-for-processing/14131)

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**Author:** [@rufsketch1](https://discourse.processing.org/u/rufsketch1)\
**Replies:** 2\
**Last updated:** [September 25, 2019, 3:08am UTC](https://discourse.processing.org/t/everything-will-be-ik-a-robust-inverse-kinematics-library-for-processing/14131 "2019-09-25T03:08:02Z")

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Hello all. I’ve developed an extremely robust and versatile Inverse Kinematics library called Everything Will Be IK, and am making it freely available. It supports pretty much anything you could reasonabl…

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## [Vida - a simple p5js library for motion detection](https://discourse.processing.org/t/vida-a-simple-p5js-library-for-motion-detection/7560)

<div class="topic-metadata">

**Author:** [@yaniki](https://discourse.processing.org/u/yaniki)\
**Replies:** 7\
**Last updated:** [September 20, 2019, 4:13pm UTC](https://discourse.processing.org/t/vida-a-simple-p5js-library-for-motion-detection/7560 "2019-09-20T16:13:39Z")

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Dear Friends I would like to introduce a new library for p5js: Vida is a simple library that adds camera (or video) based motion detection and blob tracking functionality to p5js. The library allows motion detection ba…

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## [Piggy boi project built by 11-year old](https://discourse.processing.org/t/piggy-boi-project-built-by-11-year-old/13885)

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**Author:** [@aroytman](https://discourse.processing.org/u/aroytman)\
**Replies:** 2\
**Last updated:** [September 10, 2019, 11:38pm UTC](https://discourse.processing.org/t/piggy-boi-project-built-by-11-year-old/13885 "2019-09-10T23:38:10Z")

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My 11-year old daughter started to learn programming a couple of weeks ago and here is her first project: https://noderun.com/run/isabel-roytman/piggy-boi/ See the code here:

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## [Sphere Distortion](https://discourse.processing.org/t/sphere-distortion/13831)

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**Author:** [@swmarks](https://discourse.processing.org/u/swmarks)\
**Replies:** 1\
**Last updated:** [September 9, 2019, 12:25am UTC](https://discourse.processing.org/t/sphere-distortion/13831 "2019-09-09T00:25:38Z")

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A riff on Dan Shiffman’s Coding Challenge #25 in which I fiddle around with the vertices in the TRIANGLE\_STRIPs and rotate on the X and Y axes. Vimeo here to see the animation

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## [More Astronomy Thinking](https://discourse.processing.org/t/more-astronomy-thinking/13882)

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**Author:** [@gbenedisgrab](https://discourse.processing.org/u/gbenedisgrab)\
**Replies:** 4\
**Last updated:** [September 8, 2019, 7:03pm UTC](https://discourse.processing.org/t/more-astronomy-thinking/13882 "2019-09-08T19:03:22Z")

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After a conversation with someone about my recent article I created the following sketch comparing Heliocentric and Geocentric. I quite like its simplicity and visual aspects so I thought I would share https://editor.p…

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## [The worlds first Streaming Wireless POV poi](https://discourse.processing.org/t/the-worlds-first-streaming-wireless-pov-poi/2023)

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**Author:** [@tomjuggler](https://discourse.processing.org/u/tomjuggler)\
**Replies:** 3\
**Last updated:** [September 5, 2019, 7:30pm UTC](https://discourse.processing.org/t/the-worlds-first-streaming-wireless-pov-poi/2023 "2019-09-05T19:30:47Z")

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Smart Poi Wireless Streaming POV poi - powered by Processing. Ok and Arduino. (ESP8266) How does this work? Check out the rundown at circusscientist.com Essentially it’s chromecast for POV poi, all the image processing…

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## [One-click p5js environment with intellisense](https://discourse.processing.org/t/one-click-p5js-environment-with-intellisense/13814)

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**Author:** [@DavidGriswold](https://discourse.processing.org/u/DavidGriswold)\
**Replies:** 0\
**Last updated:** [September 5, 2019, 2:03am UTC](https://discourse.processing.org/t/one-click-p5js-environment-with-intellisense/13814 "2019-09-05T02:03:34Z")

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Hi all, I’m a teacher introducing p5 to beginning programmers. I didn’t want to walk students through a complicated editor setup, but I was finding myself a bit frustrated with the web editor and openprocessing editor b…

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## [Surprising stuff you can do in the Processing IDE](https://discourse.processing.org/t/surprising-stuff-you-can-do-in-the-processing-ide/13723)

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**Author:** [@monkstone](https://discourse.processing.org/u/monkstone)\
**Replies:** 6\
**Last updated:** [September 3, 2019, 5:58pm UTC](https://discourse.processing.org/t/surprising-stuff-you-can-do-in-the-processing-ide/13723 "2019-09-03T17:58:02Z")

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Now this isn’t available unless you compile the latest development version of processing by SamPottinger Now here is why you might want to use the @FunctionalInterface annotation:- usefully even before you try to…

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## [Drawing on multiple layers interactively (AutoCad style)](https://discourse.processing.org/t/drawing-on-multiple-layers-interactively-autocad-style/13735)

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**Author:** [@Pvag](https://discourse.processing.org/u/Pvag)\
**Replies:** 5\
**Last updated:** [September 3, 2019, 10:19am UTC](https://discourse.processing.org/t/drawing-on-multiple-layers-interactively-autocad-style/13735 "2019-09-03T10:19:19Z")

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I am sharing here a simple code I developed to handle the user interaction for a simple drawing tool. The user can draw points dragging the mouse, or lines, if pressing SHIFT at the beginning of the drag. The cool thing…

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## [Support for java 11 syntax](https://discourse.processing.org/t/support-for-java-11-syntax/13715)

<div class="topic-metadata">

**Author:** [@monkstone](https://discourse.processing.org/u/monkstone)\
**Replies:** 7\
**Last updated:** [September 2, 2019, 1:29pm UTC](https://discourse.processing.org/t/support-for-java-11-syntax/13715 "2019-09-02T13:29:27Z")

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Previously I was excited to use java8 syntax in processing ide using Sampottingers development version of processing. However things are moving apace, and if you are prepared to build your own copy of latest version, you…

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## [Using lambda form with hype processing](https://discourse.processing.org/t/using-lambda-form-with-hype-processing/13687)

<div class="topic-metadata">

**Author:** [@monkstone](https://discourse.processing.org/u/monkstone)\
**Replies:** 3\
**Last updated:** [August 30, 2019, 6:29am UTC](https://discourse.processing.org/t/using-lambda-form-with-hype-processing/13687 "2019-08-30T06:29:52Z")

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Sam Pottingers development version of processing supports lambda syntax in processing ide. import hype.\*; HDrawablePool pool; void setup() { size(640, 640); H.init(this); H.background(#242424); pool = new HDr…

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## [HE\_Mesh GUI update](https://discourse.processing.org/t/he-mesh-gui-update/180)

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**Author:** [@struct](https://discourse.processing.org/u/struct)\
**Replies:** 8\
**Last updated:** [August 29, 2019, 7:14am UTC](https://discourse.processing.org/t/he-mesh-gui-update/180 "2019-08-29T07:14:51Z")

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Just letting you know that I have resurrected the hemeshgui project to run on the latest versions of Processing, HE\_Mesh, and controlP5. I’ll try and actively maintain it, so if you have any feature requests/bug reports …

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## [Yaw, pitch and roll!](https://discourse.processing.org/t/yaw-pitch-and-roll/13591)

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**Author:** [@glv](https://discourse.processing.org/u/glv)\
**Replies:** 0\
**Last updated:** [August 25, 2019, 3:22pm UTC](https://discourse.processing.org/t/yaw-pitch-and-roll/13591 "2019-08-25T15:22:57Z")

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Working on a project: Particle systems were adapted from: https://processing.org/examples/simpleparticlesystem.html Model from here: http://3dmag.org/en/market/ Processing: https://processing.org/ :slight\_smile: …

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## [bezierChamber experiments](https://discourse.processing.org/t/bezierchamber-experiments/13555)

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**Author:** [@swmarks](https://discourse.processing.org/u/swmarks)\
**Replies:** 0\
**Last updated:** [August 23, 2019, 4:07am UTC](https://discourse.processing.org/t/bezierchamber-experiments/13555 "2019-08-23T04:07:08Z")

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Two sketches using bezier() and bezierPoint(). Idea inspired by particle trails in cloud chamber. Code here: bezierChamber02 Code here: bezierChamber03

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## [After 1 year Processing Experience](https://discourse.processing.org/t/after-1-year-processing-experience/13504)

<div class="topic-metadata">

**Author:** [@Skys](https://discourse.processing.org/u/Skys)\
**Replies:** 9\
**Last updated:** [August 22, 2019, 7:18pm UTC](https://discourse.processing.org/t/after-1-year-processing-experience/13504 "2019-08-22T19:18:17Z")

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Since august 2018 i codeing with Java processing. i made many good experience. For me i like the stile of c++ of 90th combinated with Platform independece and high felexebility and many tricky idears. I have many ideas…

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## [OpenGL processing shader sheet](https://discourse.processing.org/t/opengl-processing-shader-sheet/13432)

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**Author:** [@clankill3r](https://discourse.processing.org/u/clankill3r)\
**Replies:** 5\
**Last updated:** [August 21, 2019, 2:09pm UTC](https://discourse.processing.org/t/opengl-processing-shader-sheet/13432 "2019-08-21T14:09:23Z")

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I made a google docs about what variables are used in what shader. It might be usefull to someone some day.

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## [First coded with blockly then P5](https://discourse.processing.org/t/first-coded-with-blockly-then-p5/13402)

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**Author:** [@deseingalt](https://discourse.processing.org/u/deseingalt)\
**Replies:** 3\
**Last updated:** [August 19, 2019, 8:33pm UTC](https://discourse.processing.org/t/first-coded-with-blockly-then-p5/13402 "2019-08-19T20:33:38Z")

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https://editor.p5js.org/Deseingalt/present/LQK2Uvgn2

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