# Gallery

**URL:** https://discourse.processing.org/c/gallery/21.md?no_subcategories=false&page=21

[Latest](https://discourse.processing.org/latest.md) · [Categories](https://discourse.processing.org/categories.md) · [Tags](https://discourse.processing.org/tags.md)

**Page:** 22

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## ["2001: A Space Odyssey" retold using Processing](https://discourse.processing.org/t/2001-a-space-odyssey-retold-using-processing/13864)

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**Author:** [@LoO93](https://discourse.processing.org/u/LoO93)\
**Replies:** 10\
**Last updated:** [April 4, 2020, 7:01pm UTC](https://discourse.processing.org/t/2001-a-space-odyssey-retold-using-processing/13864 "2020-04-04T19:01:44Z")

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Hello World and dear Processing community! Here’s my first Processing project I’d like to share with you guys. The idea: feed the program with a database of images calculate the average color of each image in the dat…

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## [Bar chart to track Corona Virus increase in my country](https://discourse.processing.org/t/bar-chart-to-track-corona-virus-increase-in-my-country/19382)

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**Author:** [@tomjuggler](https://discourse.processing.org/u/tomjuggler)\
**Replies:** 0\
**Last updated:** [April 4, 2020, 7:05am UTC](https://discourse.processing.org/t/bar-chart-to-track-corona-virus-increase-in-my-country/19382 "2020-04-04T07:05:29Z")

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I am continuing building an Android app to track Corona Virus increase in my country (South Africa). Mostly using Processing for the visualisations. Here is the Chart component, with code linked on github (works in Ja…

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## [Romance and the Telescope: A Movie made with Processing](https://discourse.processing.org/t/romance-and-the-telescope-a-movie-made-with-processing/19297)

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**Author:** [@ThinkingMetal](https://discourse.processing.org/u/ThinkingMetal)\
**Replies:** 2\
**Last updated:** [April 1, 2020, 8:07pm UTC](https://discourse.processing.org/t/romance-and-the-telescope-a-movie-made-with-processing/19297 "2020-04-01T20:07:26Z")

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We made a movie with Processing. “Romance and the Telescope” was coded in Processing, with artwork designed in packages like Graphic, GIMP and a few others. Enjoy;

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## [Fixed Filter Bank Neural Networks again](https://discourse.processing.org/t/fixed-filter-bank-neural-networks-again/19274)

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**Author:** [@seanc4s](https://discourse.processing.org/u/seanc4s)\
**Replies:** 0\
**Last updated:** [April 1, 2020, 3:21am UTC](https://discourse.processing.org/t/fixed-filter-bank-neural-networks-again/19274 "2020-04-01T03:21:09Z")

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I did a JS version of the fixed filter bank neural network. You keep the neural network weights fixed (by using a fast transform for them) and adjust the non-linear activation functions instead: View: https://editor.p…

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## [The\_hand\_of\_time;](https://discourse.processing.org/t/the-hand-of-time/19217)

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**Author:** [@semi\_cologne](https://discourse.processing.org/u/semi_cologne)\
**Replies:** 1\
**Last updated:** [March 31, 2020, 2:01am UTC](https://discourse.processing.org/t/the-hand-of-time/19217 "2020-03-31T02:01:42Z")

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I made a clock using a single image of a hand. https://www.youtube.com/watch?v=ztZQ2Ao1qSs

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## [Fun grid design](https://discourse.processing.org/t/fun-grid-design/16995)

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**Author:** [@mortap](https://discourse.processing.org/u/mortap)\
**Replies:** 14\
**Last updated:** [March 29, 2020, 3:44pm UTC](https://discourse.processing.org/t/fun-grid-design/16995 "2020-03-29T15:44:34Z")

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Using an array and randomizing the elements of the design (circles, squares, dots, lines). The hard part was using a bunch of if-statements so that there won’t be overlap of the elements (see the update and display funct…

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## [Live streaming from processing app](https://discourse.processing.org/t/live-streaming-from-processing-app/18602)

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**Author:** [@vizualizer](https://discourse.processing.org/u/vizualizer)\
**Replies:** 4\
**Last updated:** [March 28, 2020, 7:37pm UTC](https://discourse.processing.org/t/live-streaming-from-processing-app/18602 "2020-03-28T19:37:24Z")

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I just started testing live streaming on youtube. It is a simple app scraping the latest update of coronavirus pandemic from google sheet then turn them into a loop onto svg world map. thanx for any comment or suggestion…

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## [Looking for super nice work from past (2011 year)](https://discourse.processing.org/t/looking-for-super-nice-work-from-past-2011-year/19115)

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**Author:** [@cherviak](https://discourse.processing.org/u/cherviak)\
**Replies:** 3\
**Last updated:** [March 28, 2020, 6:10pm UTC](https://discourse.processing.org/t/looking-for-super-nice-work-from-past-2011-year/19115 "2020-03-28T18:10:17Z")

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Hello, I’m trying to find one superb nice work from far past. It was a collision example with a lot of orange circles, which user can touch and move. I attached a picture.

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## [Perlin vs Simplex noise performance](https://discourse.processing.org/t/perlin-vs-simplex-noise-performance/4189)

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**Author:** [@hamoid](https://discourse.processing.org/u/hamoid)\
**Replies:** 2\
**Last updated:** [March 28, 2020, 6:56am UTC](https://discourse.processing.org/t/perlin-vs-simplex-noise-performance/4189 "2020-03-28T06:56:56Z")

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Initially I wanted to share here a speed comparison between SimplexNoise and Perlin noise, thinking that SimplexNoise was much faster than the standard noise(), but I realized that the main speed difference was caused by…

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## [Asteroids \[Retro Remake\]](https://discourse.processing.org/t/asteroids-retro-remake/19100)

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**Author:** [@AndJ](https://discourse.processing.org/u/AndJ)\
**Replies:** 1\
**Last updated:** [March 28, 2020, 4:48am UTC](https://discourse.processing.org/t/asteroids-retro-remake/19100 "2020-03-28T04:48:26Z")

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I just recently finished my remake of the old Atari game: Asteroids. I was unaware of how the original checked for collisions, but because the asteroids in my game are randomly generated polygons (using a semi-polar sys…

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## [Real-world Instrumentation](https://discourse.processing.org/t/real-world-instrumentation/18939)

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**Author:** [@Parms](https://discourse.processing.org/u/Parms)\
**Replies:** 6\
**Last updated:** [March 26, 2020, 6:25am UTC](https://discourse.processing.org/t/real-world-instrumentation/18939 "2020-03-26T06:25:28Z")

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An upside of the current epidemic circumstance is finding time to (almost) complete a P3/RaPi/ARM instrumentation system. It’s been put together for non-certified aircraft, specifically my own, that should take flight d…

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## [Isometric game follow along](https://discourse.processing.org/t/isometric-game-follow-along/18960)

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**Author:** [@seanc4s](https://discourse.processing.org/u/seanc4s)\
**Replies:** 4\
**Last updated:** [March 25, 2020, 3:47am UTC](https://discourse.processing.org/t/isometric-game-follow-along/18960 "2020-03-25T03:47:25Z")

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I’m gradually writing an isometric game where time and interest allow. All the graphics are drawn in code to save moving between different environments, eg. pixel editors etc. The render order algorithm is especially s…

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## [Evolving Mona Lisa](https://discourse.processing.org/t/evolving-mona-lisa/18837)

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**Author:** [@seanc4s](https://discourse.processing.org/u/seanc4s)\
**Replies:** 5\
**Last updated:** [March 24, 2020, 9:14am UTC](https://discourse.processing.org/t/evolving-mona-lisa/18837 "2020-03-24T09:14:11Z")

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Using the so called Continuous Gray Code optimization algorithm to evolve an image of Mona Lisa with circles. https://www.cs.bham.ac.uk/~jer/papers/ctsgray.pdf The wide variation of mutation strengths allows it jump ou…

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## [Keyboard POV 6DOF control & Teapot in-joke](https://discourse.processing.org/t/keyboard-pov-6dof-control-teapot-in-joke/18817)

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**Author:** [@TPMoyer](https://discourse.processing.org/u/TPMoyer)\
**Replies:** 1\
**Last updated:** [March 23, 2020, 9:30pm UTC](https://discourse.processing.org/t/keyboard-pov-6dof-control-teapot-in-joke/18817 "2020-03-23T21:30:07Z")

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Demo app for keyboard input to control POV in 6 degrees of freedom (6DOF). Teapot fans might find the version used herein to be of interest. Compressed the teapot to fewer than 200 data. “Hello World” 6DOF text contr…

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## [Huge collection of algorithms and techniques](https://discourse.processing.org/t/huge-collection-of-algorithms-and-techniques/18727)

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**Author:** [@hamoid](https://discourse.processing.org/u/hamoid)\
**Replies:** 2\
**Last updated:** [March 23, 2020, 1:49pm UTC](https://discourse.processing.org/t/huge-collection-of-algorithms-and-techniques/18727 "2020-03-23T13:49:07Z")

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Here a long list of algorithms and techniques to experiment with in your favorite programming language:

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## [Experiment with Associative Memory](https://discourse.processing.org/t/experiment-with-associative-memory/9966)

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**Author:** [@seanc4s](https://discourse.processing.org/u/seanc4s)\
**Replies:** 4\
**Last updated:** [March 21, 2020, 1:28pm UTC](https://discourse.processing.org/t/experiment-with-associative-memory/9966 "2020-03-21T13:28:00Z")

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Using the P5 library: Associative Memory Experiment

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## [Fft audio analysis to pimage](https://discourse.processing.org/t/fft-audio-analysis-to-pimage/18861)

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**Author:** [@paulgoux](https://discourse.processing.org/u/paulgoux)\
**Replies:** 0\
**Last updated:** [March 21, 2020, 5:33am UTC](https://discourse.processing.org/t/fft-audio-analysis-to-pimage/18861 "2020-03-21T05:33:18Z")

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Just thought I would share this. Its a audio to fft image sketch. Not seen one in processing yet, but maybe I haven’t looked in the right place. May be interesting for some. This will be added to the current program I am…

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## [Número: A friendly and intuitive math library for p5.js](https://discourse.processing.org/t/numero-a-friendly-and-intuitive-math-library-for-p5-js/18719)

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**Author:** [@mcintyre](https://discourse.processing.org/u/mcintyre)\
**Replies:** 2\
**Last updated:** [March 17, 2020, 8:57pm UTC](https://discourse.processing.org/t/numero-a-friendly-and-intuitive-math-library-for-p5-js/18719 "2020-03-17T20:57:05Z")

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Hello! Thought I’d share the p5.js math library I’ve been playing around with for a few months: número. It’s a minimal wrapper around TensorFlow.js’ linear algebra engine. Here it is powering a 2D fluid simulation that m…

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## [Playing with sound wave](https://discourse.processing.org/t/playing-with-sound-wave/18732)

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**Author:** [@diego](https://discourse.processing.org/u/diego)\
**Replies:** 2\
**Last updated:** [March 17, 2020, 7:18pm UTC](https://discourse.processing.org/t/playing-with-sound-wave/18732 "2020-03-17T19:18:35Z")

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various types of viewing and scene output : simple sound viewer import processing.sound.\*; ///////////////////////////// AudioIn input; Waveform waveform; ////////////////////// int NCampioni; float\[\] punti ; ArrayLi…

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## [Asteroids Clone in p5.js](https://discourse.processing.org/t/asteroids-clone-in-p5-js/18511)

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**Author:** [@fragdemented](https://discourse.processing.org/u/fragdemented)\
**Replies:** 2\
**Last updated:** [March 9, 2020, 6:19pm UTC](https://discourse.processing.org/t/asteroids-clone-in-p5-js/18511 "2020-03-09T18:19:09Z")

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After months of learning and one month of development, I have finally finished something to show off. Here is an Asteroids Clone created using p5js. I had a lot of fun making it, let me know what you think! https://edit…

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## [Collection of Android widgets, functions and utilities](https://discourse.processing.org/t/collection-of-android-widgets-functions-and-utilities/18217)

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**Author:** [@noel](https://discourse.processing.org/u/noel)\
**Replies:** 0\
**Last updated:** [February 28, 2020, 2:40pm UTC](https://discourse.processing.org/t/collection-of-android-widgets-functions-and-utilities/18217 "2020-02-28T14:40:17Z")

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I opened a Github repository with Android widgets, functions and utilities here. Will be updated with more in the coming days.

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## [Rosetta Code examples for JRubyArt](https://discourse.processing.org/t/rosetta-code-examples-for-jrubyart/17982)

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**Author:** [@monkstone](https://discourse.processing.org/u/monkstone)\
**Replies:** 4\
**Last updated:** [February 23, 2020, 2:25pm UTC](https://discourse.processing.org/t/rosetta-code-examples-for-jrubyart/17982 "2020-02-23T14:25:13Z")

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Only just found @jeremydouglass rosetta code examples, it would be nice exercise for people to have a go at translating for JRubyArt. I had a go at the Animation example:- # Animation # https://rosettacode.org/wiki/Anim…

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## [Fake Invisible Screen](https://discourse.processing.org/t/fake-invisible-screen/17611)

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**Author:** [@HoboGreed](https://discourse.processing.org/u/HoboGreed)\
**Replies:** 7\
**Last updated:** [February 17, 2020, 3:31am UTC](https://discourse.processing.org/t/fake-invisible-screen/17611 "2020-02-17T03:31:07Z")

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import java.awt.AWTException; import java.awt.Robot; import java.awt.Rectangle; import java.awt.Dimension; import java.awt.Toolkit; Robot robot; PImage img; Planets\[\]p; import java.awt.MouseInfo; import java.awt.Point; S…

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## [The Sound of Flocking](https://discourse.processing.org/t/the-sound-of-flocking/17827)

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**Author:** [@paul-reiners](https://discourse.processing.org/u/paul-reiners)\
**Replies:** 0\
**Last updated:** [February 14, 2020, 8:18pm UTC](https://discourse.processing.org/t/the-sound-of-flocking/17827 "2020-02-14T20:18:21Z")

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I added some simple sound generation code to Daniel Shiffman’s Flocking code. I use two pulse oscillators. One for the x-axis and one for the y-axis. The average position of the boids is mapped to the fre…

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## [Space (and time) filling game-like sketch](https://discourse.processing.org/t/space-and-time-filling-game-like-sketch/17656)

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**Author:** [@noahbuddy](https://discourse.processing.org/u/noahbuddy)\
**Replies:** 3\
**Last updated:** [February 12, 2020, 5:23am UTC](https://discourse.processing.org/t/space-and-time-filling-game-like-sketch/17656 "2020-02-12T05:23:41Z")

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While tinkering on another project, I was inspired by the circle-packing theorem to make this “puzzle-like” sketch. (generally: packing problems) The goal is to cover as much suface as possible with the least number of …

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## [blendMode(DIFFERENCE) in P2D / P3D](https://discourse.processing.org/t/blendmode-difference-in-p2d-p3d/17541)

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**Author:** [@hamoid](https://discourse.processing.org/u/hamoid)\
**Replies:** 6\
**Last updated:** [February 6, 2020, 4:30pm UTC](https://discourse.processing.org/t/blendmode-difference-in-p2d-p3d/17541 "2020-02-06T16:30:47Z")

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This image is very easy to do using blendMode(DIFFERENCE). Unfortunately it’s not supported in P2D / P3D, so here a workaround in case someone needs this: import com.jogamp.opengl.\*; com.jogamp.opengl.GL3 gl; void se…

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## [Making patterns with modulo](https://discourse.processing.org/t/making-patterns-with-modulo/17522)

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**Author:** [@hamoid](https://discourse.processing.org/u/hamoid)\
**Replies:** 0\
**Last updated:** [February 3, 2020, 12:00pm UTC](https://discourse.processing.org/t/making-patterns-with-modulo/17522 "2020-02-03T12:00:27Z")

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Hi. A friend asked me how to create 2D patterns and also how to make not only rectangular patterns but other shapes, so I thought I could answer here which might help someone else too :slight\_smile: I’m going to assume …

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## [Chaos game (different versions)](https://discourse.processing.org/t/chaos-game-different-versions/17436)

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**Author:** [@trikaphundo](https://discourse.processing.org/u/trikaphundo)\
**Replies:** 4\
**Last updated:** [February 2, 2020, 9:22pm UTC](https://discourse.processing.org/t/chaos-game-different-versions/17436 "2020-02-02T21:22:51Z")

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Hello everyone. Some months ago I made a Processing sketch to experiment with the game of chaos. I coded different versions of it and managed to create lots of interesting images with them. In this post I am going to pub…

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## [Shapes3D V3.0 now available](https://discourse.processing.org/t/shapes3d-v3-0-now-available/17482)

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**Author:** [@quark](https://discourse.processing.org/u/quark)\
**Replies:** 2\
**Last updated:** [February 1, 2020, 9:21am UTC](https://discourse.processing.org/t/shapes3d-v3-0-now-available/17482 "2020-02-01T09:21:39Z")

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The Shapes3D library has been completely rewritten from the ground up. There are so many improvements I suggest you look at the extensive documentation on my website and the examples that come with the library. Some not…

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## [Event binding for Processing!](https://discourse.processing.org/t/event-binding-for-processing/17291)

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**Author:** [@Stephcraft](https://discourse.processing.org/u/Stephcraft)\
**Replies:** 2\
**Last updated:** [January 31, 2020, 9:53am UTC](https://discourse.processing.org/t/event-binding-for-processing/17291 "2020-01-31T09:53:00Z")

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This is a simple but awesome library! It provides events for your processing sketches. These events could be created in your classes or simply globally. A couple of examples: onLoaded, onOverlap, onHit, onMove, onOpen, o…

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